This structure looks set to be recreated in Darksiders 2, though on a grander scale. The original game featured sprawling environments which, if you were willing to re-tread some of the huge dungeon areas, gave up their secrets and revealed additional paths with the unlocking of each new weapon or ability. You’re on a mission to redeem War for his transgression that saw some 6 billion people unceremoniously and simultaneously dumped into the afterlife. In Darksiders 2 you play as another of the horsemen - the cheerily named, Death. It told the epic story of War, one of the biblical Four Horsemen, who is charged with resolving a dispute between heaven and hell but subsequently condemned for an embarrassing case of premature instigation of the apocalypse. “But, y’know what? That’s a lot of work!”ĭespite this admission, the original Darksiders was no slouch. Grinning at the ambition of it, he shrugs. “Prior to work starting on the original Darksiders, the development guys wanted to make a game that featured all four horsemen and that would be multi-player,” Vigil Games marketing manager Jay Fitzloff told me when we sat down to discuss our hands-off demo of Darksiders 2. Features randomly-generated tiered loot, a system often used in MMORPGs. Hack and slash combat with RPG-lite elements. Tipped by Vigil as being “four times larger” than the original Darksiders. The remaining two horsemen are Famine and, depending on interpretation, Pestilence or Conquest.ĭeveloped by Vigil Games and published by THQ, to be released in 2012.įeatures a ‘Ghost Hook’ used for traversing environments and in combat. In the 2010’s Darksiders you played as War, here you play as Death. Chat with developer Vigil and new shots are below. Stace Harman went along to a hands-off showing of Darksiders 2 to find out if the end of the world is all doom and gloom or one big party.
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